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Second life mac m1
Second life mac m1




second life mac m1

That should have Apple's entry level MacBook Air challenging my three year old i7 quad core MacBook Pro. Gavin Hird reports that the SL viewer runs fine on Apple's M1 Mac Mini (under Rosetta), offering 3x better performance than his two year old Intel Mac Mini. Numerous (also big) companies already stated they will not allow running their iOS apps on the new Mac.

second life mac m1

Most likely it will be the same in the opposite direction. Developers can control if their app can be installed and executed on a Mac - at least in that direction.

#Second life mac m1 professional#

In which way this will "please" the professional userbase is going to be interesting to see if it happens.įunny side note: Running your iOS apps on the new OSX and Apple Silicon is nothing guaranteed as per se. If not, the viewer will - once again - need hardware-specific floating point/vector operations, just as it did in the early days.Īside from this technical point of view, we all know Apple's business practices and I would not be surprised if they will only allow installing applications on the new Mac via app store at some point - including the same rules regarding approval and in-app purchases as in place for iOS apps already. ETA: The Cinebench results are probably overly optimistic for SL comparisons, as Apple included significant acceleration hardware (CODECs, etc) in the M1 that probably can't be used by SL. Also the question was if the viewer will run on Apple's new CPUs - which is doubtful since I already explained the viewer uses the SSE2 instruction set and nobody knows if and how Rosetta 2 is able to emulate/translate this. Geekbench and Cinebench scores for the M1 Mac Mini place it about equal with my eight core Xeon/Radeon Vega 56 iMac Pro. I personally think the idea of switching to their own ARM CPUs has the potentional to backfire tremendously.






Second life mac m1